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How to join up :

 

"Can I join the team ?"

   There is no "team" in the sense of a strict hierachy. Currently. Skullar is planning 2d-stuff for cutscenes,

    I.P.Andrews is doing missions, if you want to help, just contact Skullar or I.P.Andrews what can be done at the

    moment. The first step would be to get briefed on recent affairs I think :)  Consider EACW as an open source

    project.

 

NOTE : If you live in the vicinity of LONDON, please contact REAPERMAN at Hard-light.net

 

 

"So, what is there to do ?"

 

Volunteer for doing work on demand.

  We will frequently address the  FORUM  with requests. This should cover

  - requests regarding voiceacting when it starts.

  - render cutscenes with storyboards given ( simple flybys, nothing complicated ... perhaps a cool intro )

  - Become ACTOR ! Eventually we will need lots of pictures of your HEAD, from various angles and in

    lots of different moods. The CASTING will start somewhere 2007.

    If you live near London, drop Skullar a note, there will eventually be REAL cutscenes.

  - help get DVD captures. not just capturing, also finding good screens to capture....

    Skullar will need screencaps and pictures of all kind for storytelling cutscenes. Well... later.

  - if you can do NONE of the above, help find people who CAN !!!!!!!!

 

Development process :

  I.P.Andrews will be designing missions, ask him if you want to help out, suggest modifications or have ideas.

  Voiceacting won't start until first mission designing is complete, playability could require more lines to be

  recorded.  Skullar will try to get voiceacting together ( any help appreciated  ) and do 2d-art work on the

  cutscenes.

  We would like to have some rendered cutscenes, if someone volunteers to do some rendering, we will provide

  the storyboards. The storytelling cutscenes are plain 2d-art, eventually we will get FILMED ones, depending on

  Reaperman's efforts. If not, Skullar will be doing them.

  Getting together the VOICEACTING is our main concern, all the cutscenes and the missions can only

  be finalised with the completed voiceacting given, due to timing reasons.